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A zombie apocalypse survival action game split across two views. By day you scavenge a ruined city in isometric view; when the siren sounds, the camera drops into an arcade belt-scroll and you fight your way through the night. You get five minutes of daylight to enter buildings, search cabinets and car trunks for food, weapon parts and medicine, and pull survivors out. Nothing outside your vision cone is visible, and running or breaking down doors builds noise that draws the horde — every room is a choice between quiet and slow or loud and fast. When the sun sets you are pulled straight into the fight. Four-hit light chains, air juggles, motion-command arts and class-specific defences hold the swarm back. A per-limb infection clock, fractures and hunger keep pressing on you, and you craft weapons from pipe and duct tape to survive. Two-player co-op on one keyboard. Every sprite, backdrop and BGM is generated in code at 2560x1440. Beta — the first district and its midboss are playable; later districts are being built from player feedback.