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Twenty fighters drop onto a single mountain and fight until one remains. Empty seats are filled by AI and the lobby starts after thirty seconds no matter what. Glide down from above and choose where to land: the summit hides the best weapons, the foothills are safe. Five weapons and a shield are scattered across the map — stand on one for a moment to swap. Tap the attack button for a light strike or hold it for a heavy one that breaks through guards, at the cost of a big, readable wind-up. As time passes the fog rises from the lowest terraces, dealing damage per second to anyone inside, until only the summit is left. Climbing a cliff is the shortcut, but one stamina bar barely clears a single terrace. When you fall you spectate, and your placement goes to the leaderboard.