Random Card Defense

Random Card Defense gameplay screenshot

Draw a hand, make a rank, and the rank becomes your tower. A card-driven tower defense for up to four. Ten tiers from one pair upward, with each suit carrying its own behaviour — pierce, heal, splash or poison. The hand overlay shows what you can build right now and what you are one card away from. Three stages reshape the route, so placement has to be rethought each time. Co-op splits the field by player count against shared waves; versus gives everyone their own field with the identical deck and wave order, so only play separates you. Step away and an AI keeps drawing and building.

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